Things usually do not go as planned for seventeen-year-old Noah. He and his best friend Walt (aka Swing) have been cut from the high school baseball team for the third year in a row, and it looks like Noah’s love interest since third grade, Sam, will never take it past the “best friend” zone. Noah would love to retire his bat and accept the status quo, but Walt has big plans for them both, which include making the best baseball comeback ever, getting the girl, and finally finding cool.
To go from lovelorn to ladies’ men, Walt introduces Noah to a relationship guru—his Dairy Queen-employed cousin, Floyd—and the always informative Woohoo Woman Podcast. Noah is reluctant, but decides fate may be intervening when he discovers more than just his mom’s birthday gift at the thrift shop. Inside the vintage Keepall is a gold mine of love letters from the 1960s. Walt is sure these letters and the podcasts are just what Noah needs to communicate his true feelings to Sam. To Noah, the letters are more: an initiation to the curious rhythms of love and jazz, as well as a way for him and Walt to embrace their own kind of cool. While Walt is hitting balls out of the park and catching the eye of the baseball coach, Noah composes anonymous love letters to Sam in an attempt to write his way into her heart. But as things are looking up for Noah and Walt, a chain of events alters everything Noah knows to be true about love, friendship, sacrifice, and fate.
While most of the world has drowned beneath the sudden rising waters of a climate apocalypse, Dinétah (formerly the Navajo reservation) has been reborn. The gods and heroes of legend walk the land, but so do monsters.
Maggie Hoskie is a Dinétah monster hunter, a supernaturally gifted killer. When a small town needs help finding a missing girl, Maggie is their last—and best—hope. But what Maggie uncovers about the monster is much larger and more terrifying than anything she could imagine.
Maggie reluctantly enlists the aid of Kai Arviso, an unconventional medicine man, and together they travel to the rez to unravel clues from ancient legends, trade favors with tricksters, and battle dark witchcraft in a patchwork world of deteriorating technology.
As Maggie discovers the truth behind the disappearances, she will have to confront her past—if she wants to survive.
Welcome to the Sixth World.
In kindergarten, Jarrett Krosoczka's teacher asks him to draw his family, with a mommy and a daddy. But Jarrett's family is much more complicated than that. His mom is an addict, in and out of rehab, and in and out of Jarrett's life. His father is a mystery -- Jarrett doesn't know where to find him, or even what his name is. Jarrett lives with his grandparents -- two very loud, very loving, very opinionated people who had thought they were through with raising children until Jarrett came along.
Jarrett goes through his childhood trying to make his non-normal life as normal as possible, finding a way to express himself through drawing even as so little is being said to him about what's going on. Only as a teenager can Jarrett begin to piece together the truth of his family, reckoning with his mother and tracking down his father.
There There is a relentlessly paced multigenerational story about violence and recovery, memory and identity, and the beauty and despair woven into the history of a nation and its people. It tells the story of twelve characters, each of whom have private reasons for traveling to the Big Oakland Powwow. Jacquie Red Feather is newly sober and trying to make it back to the family she left behind in shame. Dene Oxendene is pulling his life back together after his uncle’s death and has come to work at the powwow to honor his uncle’s memory. Opal Viola Victoria Bear Shield has come to watch her nephew Orvil, who has taught himself traditional Indian dance through YouTube videos and has come to the powwow to dance in public for the very first time. There will be glorious communion, and a spectacle of sacred tradition and pageantry. And there will be sacrifice, and heroism, and unspeakable loss.
Once upon a time, back at Darrow-Harker School, Beatrice Hartley and her six best friends were the cool kids, the beautiful ones. Then the shocking death of Jim—their creative genius and Beatrice's boyfriend—changed everything.
One year after graduation, Beatrice is returning to Wincroft—the seaside estate where they spent so many nights sharing secrets, crushes, plans to change the world—hoping she'll get to the bottom of the dark questions gnawing at her about Jim’s death. But as the night plays out in a haze of stilted jokes and unfathomable silence, Beatrice senses she’s never going to know what really happened.
Then a mysterious man knocks on the door. Blithely, he announces the impossible: time for them has become stuck, snagged on a splinter that can only be removed if the former friends make the harshest of decisions. Now Beatrice has one last shot at answers... and at life.
And so begins the Neverworld Wake.
She calls herself Calexa Rose Dunhill—names taken from the grim surroundings where she awoke, bruised and bloody, with no memory of who she is, how she got there, or who left her for dead.
She has made the cemetery her home, living in a crypt and avoiding human contact. But Calexa can’t hide from the dead—and because she can see spirits, they can’t hide from her.
Then one night, Calexa spies a group of teenagers vandalizing a grave—and watches in horror as they commit murder. As the victim’s spirit rises from her body, it flows into Calexa, overwhelming her mind with visions and memories not her own.
Now Calexa must make a decision: continue to hide to protect herself—or come forward to bring justice to the sad spirit who has reached out to her for help...